14 Oct
2DBoy, the makers of World of Goo, have announced that for the game’s 1 year birthday they are making it available at any price.

This is a great idea. This game is brilliant, it’s entertaining, funny and at times really hard. For an independent software company who have refused to poison their software with useless DRM, this is a masterpiece. You want to get this game, and at any price, it’s a bargain!
If you haven’t seen this game before, you can download a demo. For a description of the game, I defer to Games Radar
The premise, like any good puzzle game, is simple – you need to guide a certain number of blobs across increasingly treacherous terrain. The catch (something else every good puzzler needs) is that the blobs have to stay connected like a giant matrix, so you have to literally build them across the stage. Grab one blob with the remote, move him outside the lattice yet still close enough to latch on the rest of his buddies and so on. Eventually you’ll find a pipe that sucks up the goo and moves it to the next stage. Later you learn that the pipe connects to the World of Goo Corporation, a benign-yet-ominous overseer that uses the goo for drinks, cosmetics and, ahem, personal lubricants. Basically, a mix of Mom’s Friendly Robot Company and Slurm of Futurama fame.
If it were just a matter of linking blobs together, there wouldn’t be much of a challenge, would there? That’s where the physics porn comes in – your various goo creations will behave as a real-world object, bending, falling and teetering depending on their height and length. One early level had us balancing a goo-bridge out a frog’s gaping mouth, with spikes lining the ceiling and floor. If we made the bridge too long, it started to droop and touch the spikes, killing all our precious goo. That’s where pink blobs (balloons, more or less) come into play, and with proper placement, we used them to levitate key areas of the bridge until the end-of-level pipe appeared.
Also, while you can’t read their blog at the moment due to the huge amount of traffic they’re getting, they announced there that an iPhone version is coming too. Awesome!
We have it running well on the iPhone 3GS, and with a little luck we hope to get it running smoothly on the 3G as well. Hopefully more news on this soon.
Kyle Gabler the co-founder of 2D Boy a while ago posted the soundtrack for World of Goo on his site. You can download the whole thing for free.
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