I’ve been using DivShare for a while now to host a lot of the images on this site and some large download files. It’s been a great service, totally reliable, fast speeds and a really nice, clean interface. Recently they released some nice embeddable flash players for mp3s and video files too. That opened up a whole new range of possibilities for hosting podcast files (such as our church’s), but in the back of my mind I’ve had a nagging doubt about their long-term staying power. There didn’t seem to be any revenue generation model other than a couple of Google ads. Considering the fact they’ve been offering unlimited storage and transfers with a 200MB file size limit, this didn’t seem like a profit-making enterprise.
Fortunately my fears have been unfounded and DivShare have just announce a ‘pro’ version of their service which allows for a 2GB maximum file size, unlimited number of uploads at a time using the Power Uploader application (normally max of 10) and possibly the most important feature: FTP access. These features are available at either US$0.99 per 2GB file or a US$9.95 per month subscription. This now puts them in direct competition of services like DropSend, and with double the individual file size and no storage or transfer limit, they beat out DropSend’s pricing by a country mile and that’s without the image / video / audio hosting options DivShare provide. DivShare already provided a facility to directly email people a download link for any file you upload.
Now I don’t have a huge need for the pro subscription. US$9.95 per month is not really a lot if you’re doing massive data transfers, but then, I don’t need to upload 2GB files. Even if I started using it as a podcasting hosting service, the files are usually less than 5MB in size, so that’s well under the free 200MB limit. What this new service means for me though is that they now have a revenue stream, and are therefore more likely to be a stable, long-term hosting option. And it’s nice to know that if I do have some need to upload some huge file, I can.
I’ll still be keeping a local backup of all my files just in case, but I do that for any hosting service I use, paid or not. Kudos to the DivShare guys for creating such a great service & I hope they make an insane amount of money off this new service, they deserve a payoff for all their hard work.
[tags]DivShare, Images, Hosting, Uploads, Podcasts[/tags]
Matt Mullenweg has announced that the 2.2 release of WordPress that was due on Monday (23rd April) will be delayed.
The WP dev team has decided to hold back version 2.2 for at least a week or two from the original date of April 23 while we polish things up. Iâ€™ll post an updated release date as soon as we figure out how long everything is going to take. (Which is extra-hard in open source development.)
This is a real pity, but I guess it’s better that they get all the bugs sorted out now rather than later. Lorelle VanFossen has more details on what is coming.
[tags]WordPress, WordPress 2.2, Matt Mullenweg[/tags]
Microsoft has taken the covers off its high-def Flash competitor, Silverlight. The browser plugin is available for Windows & Mac for IE, Safari & Firefox (but not Opera for some reason). It’s still only the February WPF/E CTP that is available for download, this is really just a marketing name change and launch (ala Atlas becoming ASP.NET 2.0 AJAX Extensions).
Not being a flash developer or a graphic designer, there really isn’t a whole lot I could intelligently contribute to this discussion, so I’ll just point you to a whole bunch of other smart people.
Quote of the week from Mark Pilgrim in the middle of a hilarious fisking of a David Heinemeier Hansson post on the recent Twitter scalability issues:
Rails is an ogre, and ogres have layers
[tags]Mark Pilgrim, Ruby, Rails, Twitter, Shrek[/tags]
Hot on the heels of me plugging the beta release, JetBrains have released the 2.0 version of the TeamCity continuous integration & build management server. Originally written as a Java development tool, it works great for .NET projects too, supporting .NET solution builds natively (for 2003 & 2005 solution files, unlike NAnt)
Notable new features:
- Delayed commit and remote run functionality now works for Eclipse/Subversion and MS Visual Studio 2005/Team Foundation Server.
- Out-of-the box search for code duplicates in IntelliJ IDEA Java projects.
- Dependent builds support and Ivy integration
- New version control systems support: ClearCase UCM and Team Foundation Server (note: I wouldn’t be bragging about supporting ClearCase, but anyway…)
- Web diff tool with informative highlighting
- Easy integration of any third-party reporting tools
- Smarter build agents management
FeedDemon 2.5 Beta 3 is now available. The big addition in this release is a completely rewritten “Popular Topics” feature, which includes the most popular topics in everyone’s subscriptions.
NewsGator Support Blog – FeedDemon 2.5 Beta 3
Best new features:
- Synchronised news bins with publicly available RSS feed (hello lazy link blog! Here’s mine. I’ve now added this as a permenant link up the top of this site.)
- Offline pre-fetch, great for people with laptops without remote wireless access on the train
- Dinosaur report (dead feeds report)
- Popular topics for everyone. Sort of like a feed subscriptions version of TechMeme or TailRank. Along with this, the ‘Links to this article’ button on each news item, showing who’s linking to that item in your local feeds and in all NewsGator subscriptions.
Download here, report bugs/issues/questions in the beta forum.
Nintendo has done a deal with Telstra to give DS owners free access to Telstra Wireless hotspots all around the country.
Nintendo Australia, in conjunction with Telstra, is pleased to announce that Nintendo DS users can now enjoy Wi-Fi service to Nintendo DS at over 1,000 Telstra Wireless Hotspot destinations across Australia. Destinations include McDonald’s Restaurants, Starbucks Cafes, airports, hotels and city hotzones throughout Melbourne and Sydney … When a user brings a Nintendo DS unit and a Wi-Fi-enabled game into a Telstra Wireless Hotspot destination, the user simply launches the game in Nintendo Wi-Fi Connection mode. No setup is required.
Very nice. This is the sort of cross-promotional thing that will start to get wireless internet access into the mainstream. Australia really needs to do some catchup in this area, the quality of broadband internet access in this country is really lagging behind most other developed countries.
JetBrains have created a dedicated blog for TeamCity, their continuous integration and build management tool. I downloaded the 2.0 beta for TeamCity last week and set up an integration build for the Drive web solution. It’s brilliant, so simple. It automatically watches the subversion repository and rebuilds on each checkin, showing all the changes in the files with a side-by-side diff screen. It can auto-run unit tests and report build status to either email, a system tray app or even a Jabber account!
From the looks of the application, once it gets released to production it could handle our whole build cycle from development all the way to deployment, because it can not only build Visual Studio solution files, but also run NAnt scripts or even just a command line app. The build processing is ingenious too. Rather than having to do all work on the server, you can install a client app on multiple computers that connect to the server which can be used to do builds, so that multiple builds can be happening at once. The diffent builds can be done on specific clients depending on platform and other environment variable targets that can be setup in the build, so you could have a Windows 2003 build and a Linux build running off the one server but they will be built by the appropriate client machine at the time specified (either on check-in or scheduled).
TeamCity costs US$199, which will include the 2.0 release.
The Halo 3 Multiplayer Beta will go live on May 16th at 12:00 AM PDT and run through June 6 th at 11:59 PM PDT. That means that folks who purchased specially marked copies of Crackdown, or won a spot in the Beta through the â€œRule of Threeâ€ or other regional promotions, will be able to log into their Xbox Live Gold accounts, download and play the Halo 3 Multiplayer Beta and enjoy an early peek at the multiplayer aspect of the game.
The Beta itself consists of three maps â€“ Valhalla, High Ground and Snowbound â€“ graphically improved since our first MP screenshots â€“ and all three will be playable in Matchmaking only (that is after all, what weâ€™re Beta testing here). All three maps are suitable for a wide variety of gameplay types, and you will have the chance to try all manner of game types, familiar and new.
There are a number of new features youâ€™ll get to test out â€“ including a new grenade type, a completely different class of weapon and some of the enhanced online functionality we plan to bring to the game â€“ but it should be noted, a lot of secret features are hidden in this Beta. Weâ€™re keeping a lot of our powder dry for Fall. In May, when your firing the Spiker, sniping vehicles with the Spartan Laser and sticking fools with the Brute Spike grenade, remember that itâ€™s just a peek-a-boo fraction of whatâ€™s to come.
Bungie.net: Multiplayer Madness!
Check out the â€œIs Quisnam Protero Damno!â€ vidoc too.
Hope everyone had a great Easter long weekend. Mine was especially good as I had the Thursday off too, 5-day weekend! I decided to ban myself from the internet for the whole weekend and just focus on family time, so I’m catching up today.
- Google released My Maps, which is really going to annoy all those people who have spent ages constructing exactly the same functionality with the Google Maps API on their own site. It’s pretty darn nifty though. If any readers have created a map, please leave a comment to let us know.
- You want to read this Washington Post article.
- Dean Peters has finally emerged from wherever he was hiding to start teaching, rebuking, correcting & training in righteous web design again. He opens up with some links to ILoveJackDaniels.com’s excellent cheat sheets and then gets straight back into the action.
- I’ve done a bit of housekeeping here. I noticed a bunch of common 404 errors showing up which were just out of date or typo’d links, so I’ve updated my .htaccess file to redirect them. This includes a whole lot of requests for atom.xml and index.rdf, which I’ve now redirected to my FeedBurner url. It will be interesting to see if these were valid unique requests.
- As well as this I realised that my 404 page was completely broken. The page hadn’t been updated since I last changed my design here, so I’ve created a shiny new 404 not found page that has a bunch of (hopefully) helpful links, and an intuitive search box that looks at the referrer and tried to guess what the person was looking for. Here’s a fake URL for your testing convenience.
- I now know I’ve made it as a .NET blogger, I’ve been linked to by Jeff Atwood! (Scroll down to the bottom of the comments. Yes, OK, so it’s in a comment on a post from over a year ago, but it’s still a link dammit!)